The problem is that fox furs are not that often offered in the market in bulk. So, assuming no fails, we have 2gc deficit for 12 XP (base experience) - quite good. Selling them (45 sec run for selling 180 fox scarfs): 0,25 gc If you just started with manufacturing, you have to make your XP with fur scarfs, later you can do leather helmets. harving or fighting)Īt this excellent market price, potioning XP almost comes for free: 76 XP/gcĪlso, the ability to make XP in a particular skill depends what level you are. Mana cost 15 gc (assuming that the cooldown duration is used for something else)įor both calculations I did not account for the time lost due to SR cooldown since I assumed this time is productively used for something (eg. Or, as a better alternative, Life Drain (the time investment ist greater here because you must aim at your victim each time) Mana cost 8,25 gc (assuming that the cooldown duration is used for something else) More afk time won't improve any other skill. This does not take into account that harvesting can be done while being (partly) afk. Thus, from an economical point of view, one should not spend too much time with harvesting heavy stuff, if you can use the time better. If you want to go for more harvesting XP, the efficiency drops as you consume more and more time for just a few XP. Try other harvests for different results, however in general, besides fighting, harvesting is the most cost-effective task.Īn interesting aspect is that you can get a higher number if you harvest minor stuff, since the time loss is less. Walk time for reselling 1 mullein: 0,2 secģ2 XP per "gc" in harvesting when doing mullein! The gc value comes from the time loss when harvesting mullein instead of grinding gold via blu lupines. If we split the costs by attack and defense, we arrive at 30kXP/1,3kgc = 23 XP/gc for attack and 46 XP/gc for defense.Īssuming Excavator Cloak and harvesting level of 75:Īverage harvest time of 1 mullein: 2,2 sec (minimum time is 2 sec, 10% more to consider events) your losses on degrades.įor a crude calculation, I assume I make 60 kXP in defense and 30 kXP in attack in one hour on polar bears and that the drops are 1k more worth than degrades/breaks. This heavily depends on how much XP you can make in one hour and how valuable are the drops vs. Therefore, most likely you will have to do a recalculation with your own values. Note that the following calculations all heavily depend on assumptions of your levels. Some of them are more easy to get, like Att XP, Def XP, Alch XP, Harv XP, others such as Tail XP or Rang XP are very costly. So can we express XP in time or money? Yes we can!īut first be aware that there are different types of XP, one for each skill. This is because people make them for the XP. Many items in EL sell less than the sum of their ingredients. In the same time, we could have made 161 gcs from flowers to buy 80 thread! Overall calculation: 161 sec for 28 thread Time to mix 30 thread: 10 sec, result: 28 thread (2 crits) Time to harvest 150 cotton (harv level 74, with excavator cape): 150 seconds For example, does it pay off to harvest Cotton and make your own thread? Using the time/money equivalence you can assess any production plan. That's why an EL second is worth at least 1 gc Depending on your harvesting level and maximum load you can make 3600 gc or even more in one hour. One of the most efficient ways to do so is to harvest blue lupines in Portland and selling them at the flower shop. In EL you can convert time to money indirectly by harvesting stuff and selling it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |